WIRMAN, H. Serious Games as Social Innovation: Case Hong Kong 2003-2017. Cubic Journal, [S. l.], v. 1, n. 1, p. 186–195, 2018. DOI: 10.31182/cubic.2018.1.011. Disponível em: https://www.cubicjournal.org/index.php/cubic/article/view/13. Acesso em: 21 may. 2022.